10 Codes
Tennessee State Roleplay 10-Codes
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Tennessee State Roleplay 10-Codes
10-1 = Frequency Chance
10-2 = Signal Clear
10-3 = Stop Transmitting
10-4 = Affirm
10-5 = Meal Break
10-6 = Busy
10-7 = Out of Service
10-8 = In Service
10-9 =Repeat Transmission
10-10 = Fight in Progress
10-11 = Traffic Stop
10-12 = Ride-along
10-13 = Shots Fired
10-14 = Convoy or Escort Detail.
10-15 = Suspect in Custody Transporting to Station
10-16 = Stolen Vehicle
10-17 = Suspicious Person
10-18 = Urgent/Complete Task ASAP
10-19 = Returning to Station
10-20 = Location
10-22 = Disregard
10-23 = Arrived on Scene
10-24 = Emergency at Station
10-25 = Domestic Dispute
10-26 = ETA (Estimated Time of Arrival)
10-27 = License Check
10-28 = Plate Check
10-29 = Warrant Check
10-30 = Wanted Person
10-31 = Not Wanted/No Warrants
10-32 = Request Backup (Code 1,2 or 3)
10-33 = Emergency, All Units on Standby
10-34 = Riot
10-35 = Wrap up Scene
10-41 = Beginning of Shift
10-42 = Ending of Shift
10-43 = Information
10-45 = Condition of Patient
10-50 = Vehicle Accident
10-51 = Request Tow
10-52 = Request EMS
10-53 = Request Fire Department
10-54 = Possible Fatality
10-55 = Intoxicated Driver
10-56 = Intoxicated Pedestrian
10-57 = Hit and Run Accident
10-60 = Person Armed with Firearm
10-61 = Person Armed with Knife
10-62 = Kidnapping
10-64 = Sexual Assault
10-65 = Escorting Prisoner
10-67 = Reckless Driver
10-68 = Armed Robbery
10-70 = Foot Pursuit
10-71 = Request Supervisor
10-73 = Advice Status
10-74 = Theft
10-80 = Vehicle Pursuit
10-97 = En Route (Code 1,2 or 3)
10-99 = Officer in EXTREME Distress / Emergency Only
Extras:
11-44 = Person Deceased
Signal 11 = Running Radar
Signal 60 = Drug Related
Signal 100 = Hold all but Emergency Traffic (Priority)
Code 0 = Game Crash
Code 4 = Under Control
Code 5 = Felony Stop/High Risk Stop